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Carpe Regnum

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Devlog

  • Slow progress
    January 07, 2024 by TJFT#Carpe Regnum
    I've been distracted recently and haven't done much. I've added a large number of unit types, though, as well as a few minor features. New Units: I've added two new mage upgrades, the cleric and necro... Continue reading
  • Carpe Regnum Progress Update - Units & Advancement
    December 23, 2023 by TJFT
    1
    ##Carpe Regnum, ##Units
    Hello to the people reading this, who are all extraordinarily intelligent and attractive! Over the last few days, I've been brainstorming how to approach adding in the myriad of unit types I want. Her... Continue reading
  • Beginning
    December 19, 2023 by TJFT
    1
    #Carpe Regnum
    After taking a brief interest in Battle for Wesnoth, I was inspired to make my own take on a tactical skirmish RPG. In the week or so I've been developing Carpe Regnum (working title), I've just about... Continue reading
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